Game of Bones 2 – The Board Game

Game of Bones 2 – The Board Game






Here are some insights about the spine, in a fun discussion with high school children (12 – 14 years) as to what an Alexander Technique board game, might look like!


Me – Why is Alexander Technique a game of bones?

After a game of moans about the pun, this is what they came up with –


‘Because you can’t play a game without instructions’

‘You need to know about your bones’


We had a plastic spine and a single vertebrae in front of us as inspiration and a talking point


The children continued to describe the two clearly different looking sides of the vertebrae – (see earlier blog Game of Bones)


‘calm and complex’

‘bubbly and grumpy’

‘soft and weird’

‘simple and complex’

‘solid and all over the place’

‘heart like and evil mouse’


Weight Bearing


Game of Bones – ideas for an Alexander Technique board game


‘Can be played by Age 8 – 88 years’


‘The game has to start at the atlanto occipital joint’


‘One of the Rules to play is you have to think Forward and Up, if you slump there are penalties’


‘When you throw the dice you have to be careful not to land on the nerve bearing side of the spine’ (She actually said ‘the evil mouse side of spine’)


‘There are more boring rules you have to follow down the complex side of the spine if you stay in the calm side you can do what you like’


‘You get some helpful cards’


‘Whispered Ah’s – They are get out of jail free cards’


‘You get ‘Let your neck be free cards’ if you fall into any stress’

‘You get x amount of Let your neck be free cards to escape stress’


‘Free parking is semi supine’


‘You get extra points or free neck cards if you land at the atlanto-occipital joint’


‘You have to keep moving’


‘Aim to get all the way down the spine without landing on the nerve bearing side of spine’


‘Penalty for landing – you get tasered by your nervous system!’


‘Yeah, you could have a taser and actually taser people to put them off slumping for life! Well maybe not miss, but you know what I mean, back pain is really painful my dad has had a slipped disc.’


‘Penalties are things like pain, slipped discs, life long problems! ‘


‘If you fall into stress side of spine, you go to jail!’


‘You have power cards, you have to be careful not to give them away when you are stressed’


‘Each vertebra is asking a question’


‘You are exploring the bones as you play’


‘The questions on the calm side are easy but really difficult on the complex side’


You have to be careful not to get stressed if you get a difficult question.’


‘You can use a whispered ah card or let your neck be free card to pass on a difficult question’


‘Some of the questions you have to do nothing. The questioner is trying to trick you. Really, doing nothing is actually very hard’


‘If you get too many pain cards and you are OUT!’


‘Slumping the game gets harder!’


‘The Game of Bones is not so much a game – more of an experience’


‘Miss, you could make your fortune with this game! Can we have a cut?’


This was short but fun discussion.

I felt that the children’s ideas not only revealed that they understood much about AT but were also able to be creative with what they know and find the bones of an imaginative board game.


I hope that by engaging the imagination in fun and memorable ways that AT remains a useful life skill for them through school and into adulthood.




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